Students of knitting history are well aware the craft has long proved adaptable in the face of innovation. In the last thirty years, knitting and technology have had some interesting encounters. According to this article from 2012, in the 1980s Nintendo worked on an add-on device for the Nintendo Entertainment System that would have enabled users of the NES to create their own designs and knit them. A brochure from the time includes the bold statement, “The Nintendo Knitting Machine is just one more example of the innovative thinking that keeps Nintendo on the cutting edge of video technology. And your customers on the edge of their seats.” The brochure boasted, “Of course we should probably mention that no other video game system offers anything even remotely similar.” In hindsight, there may have been a reason for that. Despite the confidence of the advertising copy, the Nintendo Knitting Machine was shown at the Winter Consumer Electronics Show at Las Vegas in 1987 but was never released.
On a related theme, ‘A brief history of yarn in video games‘ briefly mentions this same story and further electronic, yarn-related surprises, including an iPhone knitting game from 2009, an unusual subject for future knitting history research. The language in this article may be offensive to readers.